Microsoft DirectPlay contains a flaw that may allow a remote denial of service. The issue is due to the implementation of the IDirectPlay4 API of Microsoft DirectPlay improperly validating packets. By sending a specially crafted packet, a remote attacker can crash the networked DirectPlay applications, resulting in a loss of availability.
Classification
Location:
Remote / Network Access
Attack Type:
Denial of Service,
Input Manipulation
Impact:
Loss of Availability
Exploit:
Exploit Rumored
Disclosure:
OSVDB Verified
Solution
Currently, there are no known workarounds or upgrades to correct this issue. However, Microsoft has released a patch to address this vulnerability.
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This section lists the latest news and blogs found via the daylife API (and for older items, the technorati API), which mention or otherwise discuss this vulnerability.